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Amiga Plus 2002 #11
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Amiga Plus CD - 2002 - No. 11.iso
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Games
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dynamite
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suomi
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DServer.cd
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Text File
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2002-10-28
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8KB
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602 lines
;
; DServer Catalog Description
;
; changes for 2.1
; ---------------
; changed: MSG_BT_HS
;
MSG_ERR_NOAMA (//)
amarquee.library V37+ could not be opened\n
;
MSG_ERR_NOASL (//)
asl.library could not be opened
;
MSG_REQ_NOASL (//)
hey man, it's a standard lib!
;
MSG_TWICE (//)
The server has been started already for port %ld.
;
MSG_REQ_TWICE (//)
I'm a loser baby
;
MSG_NOLOLE (//)
Could not open lowlevel.library
;
MSG_REQ_OK (//)
ok
;
MSG_CONTE (//)
Player %s (%ld) connection terminated
;
MSG_CHAT_ERROR (//)
«ERROR»
;
MSG_GOTCON (//)
got a connection from host: %s
;
MSG_CHAT_CONNECT (//)
«CONNECT»
;
MSG_LOSLOIN (//)
Player %s (%s) logged in on Slot %ld.
;
MSG_CHAT_LOGIN (//)
«LOGIN»
;
MSG_WROPA (//)
wrong password
;
MSG_WROVE (//)
wrong version
;
MSG_LOSLOOFF (//)
Player %s logged off from Slot %ld (%s)
;
MSG_CHAT_EXIT (//)
«EXIT»
;
MSG_STS_DISCON (//)
Disconnected
;
MSG_STS_DEAD (//)
Dead
;
MSG_STS_REAC (//)
Reactivated
;
MSG_ABODYN (//)
About dynAMIte
;
MSG_STS_CON (//)
Connected
;
MSG_KICKED (//)
Kicked %s (%s) on Slot %ld
;
MSG_CHAT_KICK (//)
«KICK»
;
MSG_STS_KICK (//)
Kicked
;
MSG_STS_WON (//)
Won
;
MSG_MEN_PRO (//)
Project
;
MSG_MEN_PRO_AB (//)
About...
;
MSG_MEN_PRO_AB_SC (//)
?
;
MSG_MEN_PRO_ABMUI (//)
About MUI...
;
MSG_MEN_PRO_ICO (//)
Iconify
;
MSG_MEN_PRO_ICO_SC (//)
I
;
MSG_MEN_PRO_QUIT (//)
Quit
;
MSG_MEN_PRO_QUIT_SC (//)
Q
;
MSG_MEN_SET (//)
Settings
;
MSG_MEN_SET_SET (//)
Settings...
;
MSG_MEN_SET_SET_SC (//)
S
;
MSG_MEN_SET_MUISET (//)
MUI Settings...
;
MSG_WIN_CP (//)
Change Password
;
MSG_WIN_CP_NP (//)
New Password
;
MSG_WIN_CP_SP (//)
Set Password
;
MSG_WIN_CP_CNCL (//)
Cancel
;
MSG_WIN_HS (//)
Highscore
;
MSG_WIN_HS_DU (//)
Delete User
;
MSG_WIN_HS_CP (//)
Clear Password
;
MSG_WIN_HS_CHPA (//)
Change Password
;
MSG_WIN_HS_SU (//)
Save Users
;
MSG_WIN_SET (//)
dynAMIte Server Settings
;
MSG_WIN_SET_SN (//)
Sysopname
;
MSG_WIN_SET_SENA (//)
Servername
;
MSG_WIN_SET_CD (//)
Connection Details
;
MSG_WIN_SET_SH (//)
Serverhost
;
MSG_WIN_SET_SL (//)
Server Location
;
MSG_WIN_SET_CS (//)
Connection Speed: Upstream
;
MSG_WIN_SET_EVENTS (//)
Events
;
MSG_WIN_SET_EVENTS_EVENT (//)
ucEvent
;
MSG_WIN_SET_EVENTS_MODE (//)
ucMode
;
MSG_WIN_SET_EVENTS_CMD (//)
ucCommand
;
MSG_WIN_SET_EVENTS_HELP (//)
(%n=Nickname; %s=Slotnumber)
;
MSG_WIN_SET_OK (//)
_Okay
;
MSG_WIN_SET_CNCL (//)
_Cancel
;
MSG_CM_LISTSERVER (//)
List Server
;
MSG_BT_MAPS (//)
Maps
;
MSG_BT_RESCAN (//)
Rescan Maps
;
MSG_CM_RANDOMMAP (//)
Random Map
;
MSG_BT_EDMAP (//)
Edit Map
;
MSG_CM_HIDEPUPS (//)
Hide PowerUps
;
MSG_BT_HS (//)
Users
;
MSG_BT_CHAT (//)
Chat
;
MSG_BT_STS (//)
Status
;
MSG_BT_STABA (//)
Start Battle!
;
MSG_BT_STOBA (//)
Stop Battle!
;
MSG_HLP_SHOW (//)
Show all available maps
;
MSG_HLP_AVAIL (//)
Available maps
;
MSG_HLP_LAYOUT (//)
Layout of the map
;
MSG_HLP_HIT (//)
Hit this button to reload all maps
;
MSG_HLP_ACTIVATE (//)
Activate random mapselection here
;
MSG_HLP_HIDE (//)
Hide Powerups - if active all powerups will appear as questionmark (?) instead of their original image
;
MSG_HLP_DEL (//)
Delete the active User from the internal database
;
MSG_HLP_CLEAR (//)
Clear the password from the active User (usefull if an user forgot his password and therefor can't login to your server)
;
MSG_HLP_CHANGE (//)
Change the password from the active User (e.g. if he want to use a new password or if you want to ban him)
;
MSG_HLP_SAVE (//)
Save all users in the internal database
;
MSG_HLP_JOIN (//)
Join the internal chatsystem
;
MSG_HLP_START (//)
Start a battle
;
MSG_HLP_STOP (//)
Stop a battle
;
MSG_HLP_TICK (//)
Tick this checkbox if you want your server\nto be listed in the bGlobalServerListn at\nbhttp://amisource.de/dynamiten
;
MSG_HLP_ADJ (//)
Adjust the maximum number of players here (for ISDN max. 4 players are recommended)
;
MSG_HLP_SYSOP (//)
Insert your sysopname here
;
MSG_HLP_SERVER (//)
Insert your servername here
;
MSG_HLP_HOST (//)
Insert your host here
;
MSG_HLP_COUNTRY (//)
Insert your country here
;
MSG_HLP_SPEED (//)
Select your linespeed here
;
MSG_HLP_USE (//)
Use and store current settings
;
MSG_HLP_CANCLE (//)
Discard all changes and close the settingwindow
;
MSG_BT_KICK (//)
Kick
;
MSG_ASL_SCR (//)
Select a command/script
;
MSG_MODE_XX (//)
Arexx
;
MSG_MODE_LL (//)
Shell
;
MSG_EVNT_LIN (//)
bLogin
;
MSG_EVNT_LOFF (//)
bLogoff
;
MSG_EVNT_ON (//)
bOnline
;
MSG_EVNT_OFF (//)
bOffline
;
MSG_START_SCAN (//)
scanning maps...
;
MSG_STD_INT (//)
bInternal
;
MSG_STD (//)
Standard
;
MSG_MAPSI (//)
Size...: %ld x %ld blocks
;
MSG_STS_PLAY (//)
Playing
;
MSG_STS_COUNT (//)
Countdown
;
MSG_HS_RANK (//)
Rank
;
MSG_HS_NAME (//)
Name
;
MSG_HS_WON (//)
Won
;
MSG_HS_GAM (//)
Games
;
MSG_HS_LOGS (//)
Logins
;
MSG_HS_FL (//)
First Login
;
MSG_HS_LL (//)
Last Login
;
MSG_START_RPD (//)
reading player data...
;
MSG_MAPLIST_MAPNAME (//)
Mapname
;
MSG_MAPLIST_FILENAME (//)
Filename
;
MSG_SL_NAME (//)
Name
;
MSG_SL_STS (//)
Status
;
MSG_SL_PING (//)
Ping
;
MSG_SL_HOST (//)
Host
;
MSG_SL_SYS (//)
System
;
MSG_CHAT_NICK (//)
Nick
;
MSG_CHAT_TEXT (//)
Text
;
MSG_SL_OFF (//)
Offline
;
MSG_SL_LIMI (//)
Player Limit: b%ld
;
MSG_STUME (//)
Stupid me
;
MSG_NODELE (//)
You can't delete players which are currently logged in
;
MSG_REALLYDE (//)
cDo you really want to delete player b%sn?
;
MSG_YONO (//)
*_Yes|_No
;
MSG_HONOFO (//)
Host "%s" not found
;
MSG_GLOSELI (//)
GlobalServerList
;
MSG_UNTOCRESO (//)
Unable to create socket
;
MSG_UPONDA (//)
Updating online database...
;
MSG_ONDAHABEUP_ON (//)
Online database has been updated. Server is now marked as being online
;
MSG_ONDAHABEUP_OFF (//)
Online database has been updated. Server is now marked as being offline
;
MSG_RESEFRONDA (//)
Removing server from online database...
;
MSG_SEHABEREFRONDA (//)
Server has been removed from online database
;
MSG_UPCUPLINONDA (//)
Updating Current Players in online database...
;
MSG_CUPLHABEUP (//)
Current Players have been updated.
;
MSG_CHAT_INFO (//)
«INFO»
;
MSG_GOTPING (//)
Got PING request from b%sn
;
MSG_CHAT_PING (//)
«PING»
;
MSG_CHAT_POUT (//)
«PINGTIMEOUT»
;
MSG_STS_POUT (//)
Ping Timeout
;
MSG_SL_VISILIMI (//)
Observer Limit: b%ld
;
MSG_SL_VISINONE (//)
None
;
MSG_SL_VISITOR (//)
Observer
;
MSG_STS_VISI (//)
Switched
;
MSG_HS_RAT (//)
Ratio
;
MSG_HS_WQ (//)
Winquot.
;
MSG_MAPSA (//)
Average..: %s
;
MSG_MAPST (//)
Total....: %s
;
MSG_MAPSL (//)
Last.....: %s
;
MSG_MAPSP (//)
Played...: %ld
;
MSG_UPDAMA (//)
Update Maps
;
MSG_DOLAMA (//)
_Download Maps
;
MSG_ABOMA (//)
_Abort
;
MSG_DOLAMASTA (//)
Downloading map: %s
;
MSG_UPDAMACO (//)
Connecting
;
MSG_UPDAMARE (//)
Ready
;
MSG_LIUPDAMAUPDA (//)
Updated
;
MSG_LIUPDAMANE (//)
New
;
MSG_LIUPDAMADA (//)
Date
;
MSG_LIUPDAMAST (//)
Status
;
MSG_LIUPDAMACR (//)
Creator
;
MSG_LIUPDAMAMA (//)
Map
;
MSG_LIUPDAMAFI (//)
File
;
MSG_LIUPDAMASI (//)
Size
;
MSG_LIUPDAMACO (//)
Comment
;
MSG_UPDAMACH (//)
Check for maps since
;
MSG_MAPSLO (//)
Longest.: %s
;
MSG_MAPSSH (//)
Shortest: %s
;
MSG_CLONEALERT (//)
bCLONEALERTn. Player b%sn already logged in as b%s
;
MSG_CHAT_CLONE (//)
«FRAUD»
;
MSG_WIN_SET_IP (//)
Server IP
;
MSG_WIN_SET_IP_D (//)
dynamic
;
MSG_WIN_SET_IP_S (//)
static
;
MSG_UPTIME (//)
Uptime:
;
MSG_DATAIN (//)
Data In:
;
MSG_DATAOUT (//)
Data Out:
;
MSG_ERR_NOEASYCLASS (//)
EasySocket class could not be created
;
MSG_ERR_NOEASYLIB (//)
EasySocket.library could not be opened
;
MSG_ERR_NOEASYAPP (//)
EasySocket application could not be created
;
MSG_WIN_SET_UDP (//)
Allow UDP for connections
;
MSG_WIN_SET_CS2 (//)
Connection Speed: Downstream
;
MSG_CM_MIRRORMAP (//)
Mirror maps randomly
;
MSG_HLP_MIRROR (//)
Tick this checkbox if you want DServer to mirror maps randomly in either x, y or both directions
;
MSG_WIN_SET_PINGWATCH (//)
Ping Watch
;
MSG_SL_HOPS (//)
Hops
;
MSG_WIN_SET_ICPUP (//)
Initial CPU Players
;
MSG_TOTALMAPS (//)
Total Maps: b%ld
;
MSG_CHAT_TIME (//)
Time
;
MSG_WIN_HS_SEARCH (//)
Search
;
MSG_WIN_SET_ICPUM (//)
Maximum CPU Players
;
MSG_NORX (//)
Could not find \ebrx\en command!
;
MSG_BT_GAMEMONITOR (//)
GM
;